However, since your game will be played by people on Earth (I presume), and it sounds like events in earth history will be frequently referenced, I think it would be forgivable to stick with a 24 hour day. Of course, in reality an earth day and year are totally meaningless to someone on another planet. Second, we need a standard unit of time with which to count and all it's attendant subdivisions. I didn't say my reasons were great, I just said I had them. If you're wondering why I chose that date, it's just because that's the date excel serializes dates from, so it's one I'm used to working with. In fact, let's pretend it's exactly 13.7 billion years, as of January 1 1900, just to make life easy. The Big Bang is estimated to have occurred about 13.7 billion years ago, so let's start our new calendar there. It's the only universal reference point when you're crossing galaxies. The only reasonable reference point I see if we're creating an intergalactic calendar would be the Big Bang. For the modern Gregorian calendar used in the west, this is generally the birth of Christ, or the beginning of the "Common Era." Since that is meaningless to someone living on another planet, you can throw that right out. Every calendar must reference some past event as its start point it’s epoch. The first thing you need when creating a new calendar is a common point of reference. Please bear with me me for the following as I'm about to completely geek out, I've spent way too much time thinking about time, and this looks fun to me. I'm going to tackle these one at at time. Second you need to create a convenient way to display the time and perform math on it. First, you must understand you are creating a new calendar here, and that requires a few things of it's own. You will need a couple things to do this. For dealing with very large spans of time (and distance in your case), where you need to be able to compare say what is happening on different planets at the same time. Forgive me if I'm misunderstanding the problem, as I do not fully know what your intended application is, but it strikes me that the math is not so much the problem here as the structure.
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